DarkVoiceSynth — Procedural Runtime Voice Synthesis for Unity
UNITY TOOL • WINDOWS x86-64

DarkVoiceSynth

Procedural runtime voice synthesis for powerful character voices in Unity. Create monsters, robots, creatures and machines locally with phonetic control, a simple C# API and 3D audio support.

BUILT FOR CHARACTER

Voices that aren't supposed to sound human.

DarkVoiceSynth generates distinctive synthetic speech entirely at runtime. It is designed for monsters, demons, robots, machines, creatures, supernatural characters, bosses and other voices where conventional natural-sounding TTS isn't the goal.

PROCEDURALNo prerecorded sentence library.
OFFLINENo cloud or internet required.
DIRECT CONTROLPitch, harmonics and inflection.
UNITY AUDIOStandard AudioSource and 3D audio.
02 / SIMPLE C# API

Generate a voice in two lines.

Voice voice = new Voice(50.0, audioSource);
voice.Speak("somfing");

DarkVoiceSynth uses direct phonetic-style input, giving you explicit control over how generated speech is pronounced.

03 / RUNTIME DEMO

Hear it running.

SUPPORT

Need help with DarkVoiceSynth?

contact@resonantworks.eu